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Moss Limpert
He/Him
I'm a fourth year Game Design and Development student at RIT, graduating December 2024. My art commissions are currently closed. My studies specialize in 2D and 3D Technical artist skills. My 2D skills include using TVPaint, Toonboom, Photoshop, and Adobe After Effects. My 3D capabilities include rigging and painting model weights in Maya, adding physics to clothing and model components, adding character controllers to rigged models, Zbrush for high-poly sculpting, and Substance Painter for texturing. I am familliar with the 3D pipeline in Unreal Engine and Unity.

Latest Project: Splat World


Unity project Github
Node Server Github
AR mobile game Splat World, several screenshots of current gameplay as of October Twenty-first 2023. Several UI color palette mockups, app icon color palettes, and in-app tool icons.
A blue graffiti tag with yellow outlines, it reads: Hello GDC! A green graffiti tag with black outlines, it reads: COOL

Splat World is an AR graffiti game where you can tag the world with your art, and leave your mark for other players to see. It is currently 1 year in development, with plans to continue into the summer and re-apply for the Magic Maker Program, which we participated in over the course of Fall 2023.

I am currently Team Leader for this project. I use Trello, TeamGantt, and Discord to coordinate team members, assign tasks, and check in with people. Currently we are working on Splat World through a Production Studio class. My responsibilities other than team orginazation include server-side programming using Node.js, MySQL, the linux command line, Min.IO, some C# gameplay programming, and git. I am also the team's 2D artist, and I make graphic assets, icons, color palettes, and provide art direction for the game.